Create a confetti effect when player wins?

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  • Hi everyone, I looked up the confetti effects in this forum but the answers all use depreciated code.

    So, I'm looking to simply have a confetti effect when a player reaches a certain score.

    The scoring I've got done but I'm stuck on the confetti effect.

  • use particle object + color change

    or gravity physics + sprite create in loop 10/20 on trigger apply impulse at angle random 200/320 using physics

  • Thank but Yikes! I'm trying to figure out how to use what you shared in an event sheet (I'm a newbie)

  • confeti example

    see this quick example, there is 2 ways of doing it ... the one with loop i triggered it with mouse click, but u can trigger it instead of mouse click when game ends ... notice is on 1 time trigger (or one time per click / action)

    the other is already in screen is a burst spray but needs a lot of customizations in parameters. play with them see if u can get ur desired effect.

  • Hmm.. First thanks for posting.

    I copied another tutorial to the letter. And it works (kind of in preview)

    But two issues:

    One the confetti for some reason does not rotate through the animation frames (changing color)

    Two for some reason it does not start.

    It's layout 2 if you want to take a look.

    dropbox.com/scl/fi/dj644ltyox0gm590e8b85/ConfettiDB.c3p

    Here's the link to the file I copied that has a perfect working Confetti effect that I am trying to replicate:

    drive.google.com/file/d/1I0xXvTmV7WvHIldBF9RAFPiGA0ILq0bJ/view

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  • Hi again, sorry a bit late work and all,

    i checked your implementation and you forgot to set the "initially visible" on your confetti to be "checked" in layout 2... it works fine once you activate that option.

    i got confused as well why it didnt worked as everything was setup properly... then only thing that made sense was if confety was invisible.

    if u want to trigger visibility of it by delay u can set "confetti>set visibility to visible" after wait 0.5 action u have.

  • Thanks! LOL one freaking button!

    Man it was driving me crazy.

    I appreciate your help.

  • Thanks! LOL one freaking button!

    Man it was driving me crazy.

    I appreciate your help.

    You are welcome,

    And welcome to development world, where everything makes sense yet nothing works :)))

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