Friends, I've been struggling with this problem for a whole week and I can not find an answer.
I think there is a bug in the plugin itself
I need to count how many players are in the room without entering it.
There is such a function in a photon and it can be seen only by casting to a string
"Photon.RoomPlayerCount(Name)" it constantly returns "0" to the string.
If there are 2+ players in the room or there are no players at all, it still returns "0" I can not understand what the problem is.
I tried in a new project but no, it doesn’t work, it constantly gives 0