Hi there everyone, I'm hoping someone far better than me can offer a hand here. This is the runtime I have for my enemies (who use the Tile Movement behaviour). Basically what I'm trying to achieve is the enemy using the tile movement behaviour to walk towards the player X number of times.
Each enemy (family) has a variable called Number_Tiles which in this enemies instance is set to 2. So therefore every time the End of the Turn is called it should run the movement function twice for that enemy.
However, this seems to only allow the enemy to move once (even when their movement count is 2, when they should move twice).
Many many thanks!