How to Construct a Snap Build system?

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  • How to Construct a Snap Build system?

    Like the game Reaseemmbly or Nimbatus. I tried to mess around with it but im not good with programming really.

    The system for Reaseemmbly has a build mode so I guess Id have build mode then it will save the ship and load it in game after editing the ship.

    But the actual snapping and building of the ship im not sure the best way to do it at all. It has modules like a square or rectangle and each side has a snap point.

    So while building if you move a part near another part it will snap to the 2 nearest points together. How do I manage having multiple parts with snap points? It seems like they would need to connect to multiple snap points

    Somehow would need to be able to save the ships config to reload later.

    All the parts would be physics.

    I have a project file I can upload maybe but its just a sprite with physics on it to move around and some sprite like square and rectangle.

    This video shows the snap building system.

    youtu.be/q20DnABIaPw

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  • try using a hierarchy.

    so have your main module or cockpit and add all other parts as a child and set to image points.

    Thats where i would start.

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