Construct 3 - Best Practices?

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  • Hey all,

    I've been using Construct 3 full time the last few weeks, and have prototyped numerous games. I love how fast you can create games in Construct, compared to other engines I've gotten licenses to!

    I just have questions regarding best practices for keeping the game design process, clean, tidy, and organized. Do you have anything you do in your games to keep things organized? Does it not really matter, and up to the individual?

    Currently I'm making good use of the commenting in the Event Sheets, and good naming practices for sprites, backgrounds, controls, etc. Speaking of Event Sheets.. For really large games, does it make sense to use many event sheets, then call them where needed in the game? Does this slow down performance at all?

    Thanks! I appreciate any input :)

    Hope everyone is having a fantastic day!

  • You could make use of groups on the event sheets, they are handy for splitting events into relevant areas. I think number of events running at once can affect performance but I imagine it would have to be a lot, but you can disable them using groups or not have them running all the time.

    There is also a guide of best practices which includes performance tips. You could take a look at that construct.net/en/make-games/manuals/construct-3/tips-and-guides/best-practices

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  • You could make use of groups on the event sheets, they are handy for splitting events into relevant areas. I think number of events running at once can affect performance but I imagine it would have to be a lot, but you can disable them using groups or not have them running all the time.

    There is also a guide of best practices which includes performance tips. You could take a look at that construct.net/en/make-games/manuals/construct-3/tips-and-guides/best-practices

    Awesome, thanks for the suggestion :). I'm taking a look at the URL you provided for Best Practices. I haven't done anything with "groups" yet, so I'll look into the documentation on that tonight as well.

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