Construct 3 In App Purchase not working

0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Hi all, I cannot get C3 IAP to work. Nothing happens. What am I missing?

  • Ashley any update on IAP for C3?

    Cheers

  • Ashley bump please, IAP is not working for C3

  • Ashley STILL WAITING for a reply with C3 and IAP -- I've followed every guide for C3 and it's not working.

  • It's usually difficult to help from screenshots. With a real working project we can try out your events and such. Also IAP depends on the store-side configuration, if there's a mistake there we can't see it or help with it, it's up to you to get that right. Nepeo wrote the IAP plugin and can maybe offer more advice.

  • Have you tried checking if your products are available to purchase? You should be checking this in your event sheet anyway before displaying the purchase buttons.

    Both platforms have slightly different hoops to jump through to enable test purchases, it's been awhile since I looked at it but I believe for android you have to upload a build to a testing channel before they become enabled.

    Also you should probably have some error handlers as well, so you can see what's going wrong.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you could please see the screenshots... You can see that I am infact registering the product. All my products are live from the app store / Google play.

    2018-01-18 11:43:09.904499-0500 Star Lords Empires of a New Dawn[7700:4689926] Apache Cordova native platform version 4.5.3 is starting.

    2018-01-18 11:43:09.905147-0500 Star Lords Empires of a New Dawn[7700:4689926] Multi-tasking -> Device: YES, App: YES

    2018-01-18 11:43:09.910892-0500 Star Lords Empires of a New Dawn[7700:4689926]

    Started backup to iCloud! Please be careful.

    Your application might be rejected by Apple if you store too much data.

    For more information please read "iOS Data Storage Guidelines" at:

    https://developer.apple.com/icloud/docu ... a-storage/

    To disable web storage backup to iCloud, set the BackupWebStorage preference to "local" in the Cordova config.xml file

    2018-01-18 11:43:09.984858-0500 Star Lords Empires of a New Dawn[7700:4689926] [MC] Lazy loading NSBundle MobileCoreServices.framework

    2018-01-18 11:43:09.986778-0500 Star Lords Empires of a New Dawn[7700:4689926] [MC] Loaded MobileCoreServices.framework

    2018-01-18 11:43:20.036637-0500 Star Lords Empires of a New Dawn[7700:4689926] CDVWKWebViewEngine will reload WKWebView if required on resume

    2018-01-18 11:43:20.036789-0500 Star Lords Empires of a New Dawn[7700:4689926] Using WKWebView

    2018-01-18 11:43:20.038395-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][console] 0.221014ms

    2018-01-18 11:43:20.038957-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][handleopenurl] 0.325918ms

    2018-01-18 11:43:20.043532-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][intentandnavigationfilter] 4.488945ms

    2018-01-18 11:43:20.044751-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][gesturehandler] 1.035929ms

    2018-01-18 11:43:20.089284-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][statusbar] 44.367909ms

    2018-01-18 11:43:20.133677-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][file] 44.148088ms

    2018-01-18 11:43:20.133898-0500 Star Lords Empires of a New Dawn[7700:4689926] [CDVTimer][TotalPluginStartup] 96.037030ms

    2018-01-18 11:43:20.190551-0500 Star Lords Empires of a New Dawn[7700:4689926] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service

    2018-01-18 11:43:20.193612-0500 Star Lords Empires of a New Dawn[7700:4689926] Could not signal service com.apple.WebKit.Networking: 113: Could not find specified service

    2018-01-18 11:43:20.829060-0500 Star Lords Empires of a New Dawn[7700:4689926] [C2 CORDOVAIAP] Initialising

    2018-01-18 11:43:23.162838-0500 Star Lords Empires of a New Dawn[7700:4689926] [C2 CORDOVAIAP] Registering product "iap_mythril_5000, iap_mythril_15000, iap_mythril_50000"

    2018-01-18 11:43:23.182062-0500 Star Lords Empires of a New Dawn[7700:4689926] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles

    2018-01-18 11:43:23.187691-0500 Star Lords Empires of a New Dawn[7700:4689926] [MC] Reading from public effective user settings.

    2018-01-18 11:43:23.191796-0500 Star Lords Empires of a New Dawn[7700:4689926] THREAD WARNING: ['InAppPurchase'] took '22.919922' ms. Plugin should use a background thread.

    2018-01-18 11:43:25.665674-0500 Star Lords Empires of a New Dawn[7700:4689926] [C2 CORDOVAIAP] store ready

    2018-01-18 11:43:40.827686-0500 Star Lords Empires of a New Dawn[7700:4690225] [MC] Invalidating cache

    2018-01-18 11:43:51.201787-0500 Star Lords Empires of a New Dawn[7700:4689926] [C2 CORDOVAIAP] Purchasing product "iap_mythril_50000"

  • As you can see, I have debug code running to throw some sort of error message. This is never displayed.

    The app simply doesn't present the IAP to the user.

  • Ah just noticed your putting all your products into a single registration call, it only accepts a single product ID at a time.

    I wasn't questioning if you had registered your product, just if they were available to purchase. Having the products registered with iTunes connect doesn't necessarily mean that it is available for a user to purchase, so it's always worth checking with the store. You can use https://www.construct.net/gb/make-games/manuals/construct-3/plugin-reference/mobile-iap On Product available and Is Product Available for this.

  • Thanks, I tried that way too, and it's the same result.

    The console log shows that it should be displaying the dialog -- yet nothing happens. I've got all the error logic inserted, I NEVER get any messages.

    It really feels like my IAP plugin isn't running.

    Can we get an example project for C3 to use as reference?

  • Ah just noticed your putting all your products into a single registration call, it only accepts a single product ID at a time.

    Shouldn't this then show an error: "Error registering XYZ"?

    My complaint here is that the IAP plugin isn't working, because of bad config settings -- but it's not clear exactly what to do. I've followed this guide as best I can:

    https://www.construct.net/ca/make-games ... mobile-iap

  • cybertron7 are you using the simulator or a device for testing? Have you signed into the app store with a test user ( you can generate these through iTunes connect ).

  • I have rolled out my app for production, and the products are also set to live.

    Here's the app:

    Itunes: https://itunes.apple.com/us/app/star-lo ... ?ls=1&mt=8

    Android: https://play.google.com/store/apps/deta ... .sle&hl=en

  • So you've tested the live application on a physical device with a real user account and the products are still not appearing?

  • Yes that's right, I've tested on multiple devices for IOS and Android.

    The call to purchase simply does nothing. It doesn't give me an error. It doesn't DO anything.

    As you can see from my log:

    2018-01-18 11:43:51.201787-0500 Star Lords Empires of a New Dawn[7700:4689926] [C2 CORDOVAIAP] Purchasing product "iap_mythril_50000"

    But nothing happens.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)