Hello,
I'm creating an MMO. Currently the players are represented by Peer Objects as in the Multiplayer Tutorials
I'm wondering what the best way to add in NPCs is. There is a lot of logic already built specifically into the Peer objects, so these NPCs would ideally be Peer objects without players on the other end and run off the same logic already used for Players, simply by changing their "input" variable using host AI instead of keyboard inputs
This is the big question I have:
Is there a way to check, on creation, if a peer object was NOT made by a connecting player? This would prevent Players from treating newly created NPC Peers with their Multiplayer peerids (which they don't have) and would allow me to initialize the NPCs and Players differently