Anyone know how to combine this code to also take into account self.x: int(mouse.x/gridwidth)*gridwidth
I have a grid that I want an sprite to move to the cursors position but snap to the grid correctly.
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Offset the origin point for your cursor sprite. Have a look at the example I posted in this topic yesterday.
construct.net/en/forum/construct-3/how-do-i-8/solved-moving-mouse-tiles-draw-167659