Hard to know without seeing how you set up your spawn areas and Turrets but if you:
Example
Have sprites as Spawn areas for each turret then you can do:
Turret On Destroyed:
--SubEvent: "Spawn Areas" Pick the closest to (Turret.X, Turret.Y)
----"Spawn Areas" Spawn New Turret
Note:
Don't forget to exclude the "Spawn Area" from Picking of the Turret that you just destroyed