I having a some bucles and dont works very well cause i dont know it.
I have one option game is dont destroy de Spot
I use a global variable with 0 and 1, 0 the item isnt checked 1 is checked. Like the image.
I use in my options events, the conditions when i use checked the item put valor into the var 0 or 1 depends if is checked or not.
Hoy i put into my game this condition?
Cause i use when the var global is 1 bla bla bla bla when var global is blablablabla When i put it, a big bucle.. I dont know how i can do it.
Some help please.