Looking over the tutorials for family instance variables, they show an example of a "health" variable, and decreasing the value by one when a bullet strikes a member of the family. In my case, I need to set the "IsFriendly" boolean value to "true" for friendly units and "false" with enemy units when a unit is created, then create a condition that checks the value of the "IsFriendly" value when a family sprite is clicked. Is this possible with a family instance variable?
If not, I believe I can get around this by having conditions for the two friendly units, taking specific actions (like decreasing the player's score instead of increasing it) if a friendly unit is hit, and the normal action (increasing the score) if an enemy is hit.