How do I change instance variable of sprite when this sprite is in another layout?

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  • How can i change variable of Sprite when this sprite is not on another layout?

    Example player start on Layout 1

    Sprite is in Layout 2

    what can i do in event sheet when to make changes in instance variables of Sprite that is in another Layout?

  • It's not possible.

    Why do you need to do this?

    You can use a global variable to store data between layouts. So when you switch to the second layout, check the value in the global variable and update the sprite if needed.

  • It's not possible.

    Why do you need to do this?

    You can use a global variable to store data between layouts. So when you switch to the second layout, check the value in the global variable and update the sprite if needed.

    For example: Im start in Layout called 'Town' in this map you can't have interaction with Town governor NPC, because his instance variable 'Dialogue' is 0 at start (should be 1 to take action)

    When i leave this map, to other Layout map called 'Village' here i can have interaction with other NPC, after that interaction - NPC Governor should have changed instance variable 'Dialogue' to 1 and now posibility to talk/ do action

    I know i can make with Global variable, but for all NPC's in future ? ;/

    i already have lot Global variables in game ( its RPG game, so lot of statistics)

    Is there no other option than setting everything in Global variable?

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  • If you have a complex system of NPCs and dialogues, you might need to store the progress in some data object, I recommend JSON.

    For example, there may be a record in JSON for each NPC, where you can track if the player has talked to that NPC, how many times, their friendship status etc.

    { 
    "NPC": "Governor", 
    "DialogueCount": 2, 
    "Location": "Town", 
    "Attitude": "friendly" 
    } 
    
  • If you have a complex system of NPCs and dialogues, you might need to store the progress in some data object, I recommend JSON.

    For example, there may be a record in JSON for each NPC, where you can track if the player has talked to that NPC, how many times, their friendship status etc.

    > { 
    "NPC": "Governor", 
    "DialogueCount": 2, 
    "Location": "Town", 
    "Attitude": "friendly" 
    } 
    

    Thanks, i think this will be good reason to start learning JSON

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