How do I specify to change the animation of the specific instance of the sprite that's on the specific instance of the 3d object?
ie. I've got an enemy that's a 3d box, and the bottom face is the 2d sprite I want to represent the enemy. I need to change the animation of that specific instance, but everything I've tried (for each, etc) sets the animation for every instance of the 2d sprite. How do I address the specific instance that's on the specific instance of the 3d box, so that it can change the animation independently?