It lags all the time and i think its only checking around the sprites having the “france” variable.
So the issue really is the massive amount of sprite? Setting them to be non-visible outside the screen doesn’t change anything (it takes even more CPU) and changing the sprites for SVG image doesnt fix anything about lag.
Also I can’t really reduce the amount of sprite because together they form the a map that change colour depending on the variable and each hold information so a tile map wont work since its only 1 object.
Doesn’t it mean that a project like this one can t be done efficiently in Construct3?