Thank you. This appeared to work nicely for my idle animation which simply bounces.
My walking animation however is a slight bounce which a rotation with multiple frames. Not all for the frames match up nicely. It would be nice if I could connect the objects on two points, do you know if this is possible?
For now the origin of the object is connected to the player which is good for position but a second connection would allow for any rotation difference, is this possible?
Thanks.