In my platformer, I'm building a grenade mechanic where the explosion blows enemies into the air. I gave the enemies Bullet behavior, and on collision with the tilemap platform (i.e., when the fall to the ground) I divide the bullet speed by 2 to keep them bouncing much. However, the bullet speed never gets down to zero, it seems to hover around 20 or so, so the enemies end up slowly gliding across the platform after they stop bouncing.
Looks like this is just how Bullet works per https://drive.google.com/file/d/1nV4sF-U3gTBHhNZLvg83SfD1d7I-JSEb/view?usp=sharing. Is there a way to get the enemies to just stop moving after a while? I thought about disabling the bullet behavior when bullet speed gets below 100 or so, but that seems like a kludgy fix.