Hi all. I've been wondering how you would go about building a level out of multiple chunk/room presets, like a roguelite game like Binding of Isaac?
I'd like to be able to build a preset "room" in a layout, then essentially copy + paste the room into a main level layout at runtime (where it can then be randomized). I thought "global layouts" would be a way of accomplishing this, but I've been having difficulty getting global layouts to work after runtime (they seem to work fine in editor, but not when the game is running).
I've looked at other roguelike solutions, but most of them are for digger type games, or for creating rooms within mazes but not authored room presets.