I'm making a simple quick-fire golf game using tilemaps as the levels.
Right now I only have one stage for testing, but ideally I'd like to have a bunch of levels stored somewhere, and when a stage is complete, it randomly loads a new level into the tilemap and resets the ball.
I have no idea how to achieve this though, I tried searching the forums and found similar questions but no real answers that seemed to work for me. I did download a program called Tiled to make levels in but can't seem to get them to load.
Any help or examples would be appreciated, thanks!