Beginner question: How do I import about 200 png-sprites without creating 200 different objects?

Not favoritedFavorited Favorited 0 favourites
  • 2 posts
From the Asset Store
Set of 200 hand drawn skill icons. All icons are of a high quality.
  • Hello everyone,

    I have a beginner's question: It seems that C3 also creates a new “object type” every time a new sprite is imported.

    Since I have worked with other tools before, I am not familiar with this principle.

    So far, I have always imported all sprites as “only sprites”, which were then assigned to an object in a second step.

    This seems to be different with C3. Perhaps I haven't really understood how it works.

    In any case, I would like to import a large number of PNG files. And I wonder whether it is right that I then get an equally large number of “object types”.

    Is that how it should be in C3? Or is there another - better - method?

    Thanks in advance for your help

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Create the sprite first then open the image editor and you can import the images as animation frames of that object

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)