At the current state of my test, each cell of the array is hidden. When the player goes inside a cell, it is revealed, alongside its properties. Each cell currently has 4 important values, one for its top, bottom, left and right. Depending on the number of the value the Cell will either display a door, a wall, or nothing (there can be 1 way doors this way if lets say the first Cell was a door on its right and the second has a wall on its left). The Game properly makes the Cell visible but for some reason it fails to properly load the cell properties, like sometimes I may walk randomly and some properties (which are not correct) will spawn on blocks far away from me, or end up not spawning at all.
I will unfortunately provide a discord link for my file
cdn.discordapp.com/attachments/960278860161765436/1329976488862416969/maze_test.c3p
could anyone perhaps take a look and tell me what I am doing wrong?
(do not ask why I can move through walls because this is a very very early test)
I am also planning to add another value that will be responsible for a different maze layout each time it changes