How do I make a sprite animation sync on all clients (even the host) using multiplayer?
And I also want to sync sprites (even the clones) to all clients
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I'm assuming you are using Scirra's multiplayer, you will have to associate and pass the positions of all the required sprites to the host.
You can check this tutorial here.https://www.construct.net/en/tutorials/lets-build-real-time-2798
thanks!!