As an update, it still happens in r285 stable.
Although I'd like to fix this, I'd also like to offer players a way to get out of the game if this happens. Right now trying to disconnect from the multiplayer room doesn't work as it should, and the next steps in the process don't fire (doesn't disconnect from signalling server etc.). Is there a condition that I could include that would capture this scenario? If so I could give players a button to just completely disconnect entirely.