How do I avoid enemies from lining up behind each other when pathfinding to player?

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  • Hi,

    How do I avoid enemies that have soldid behaviour from lining up behind each other when having multiple enemies pathfinding to player?

    I have tried to let the enemies pathfind to different invisible blocks that at all time surround the player, but this has not solved the problem.

  • What would you like them to do instead ?

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  • Hi lionz,

    I want each enemy to find a position directly beside the player.

    Right now when a couple of enemies have line of sight to player and pathfind to player, only some will reach a position directly beside the player, while the rest will line up behind the ones that achieved to reach the player.

  • I don't think it's possible if you have solid set as an obstacle because they block themselves and can't all find a path right next to the player. I don't like to give the object doing pathfinding the solid behaviour.

  • Hi lionz,

    Then you instead have the problem that the enemies stack.

    In many games multiple enemies being on the screen at the same time can find a way to the player, finding their own spot beside the player.

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