HELP!!!
How can I avoid the effect of "lag" when it is on the clouds?
Here’s the video of what happens:
i.imgur.com/79F6c7r.mp4
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This looks like problems with the hitboxes of the clouds or character.
In constructs documentation they suggest using rectangles as hitboxes when using the platformer behavior.
how do the collision polygons look like for your character and clouds?