You could make an array, and group audio in there, loop through it, and do what you need with it.
0,0 -> group, tag
i.e.
menu, hover
menu, click
menu, songintro
game, click
game, walk
game, music
To loop through game tags
for 0 to array.width
compare 2 values: array.at(loopindex,0) = "game"
action: set volume for tag array.at(loopindex,1)
Something along those lines