in this case use the behavior PIN in the text
+ System: On start of layout
----+ System: Repeat 3 times
-----> System: Create object Sprite on layer 0 at (90 + 32 × LoopIndex, 60), create hierarchy: False
-----> Text: Set position to (Sprite.X, Sprite.Y - 16)
-----> Text: Set text to Sprite.UID
-----> Text: Pin Pin to Sprite (X: True, Y: True, angle: True, width: No, height: No, Z: False)