hi- guys, my question is the following, in my level editor game, i save the information of the positions of each object in array i use for each tile a tilemap that in my opinion got better when resizing the player in real time it will be easier for him and so I save the json of each tile in an array and I will do the same thing with enemy sprites and I would like to know which one takes more memory save the json of each sprites or save the position, X, Y , which is lighter and weighs less in the memory of the device to be rotated, because in each line of the array an object json is a large text and already the positions in my opinion less text in the lines of the lighter array is, please correct me if i'm wrong, thanks.