Hi guys, I have a doubt about my game that I'm creating "Level Editor" I created a method to save each new object that is created in the array, I created a variable to memorize the last saved object so whenever a new one is created it will never replace one object already saved in the array, but I'm having trouble with how to do it in case the player deletes an object, instead of leaving several lines of the array empty, simply deleting them and the variable of the last object saved without affecting the variable of the last object created.