Hi,
This is more of a "how do [YOU]"...question.
I am curious how people approach tilemaps. Do you use one tilemap and make sure all of your tiles are in it or do you have a tilemap for specific purposes? For example, in my new adventure into tilemaps, I have access to zip file that has multiple tile maps based on seasons, temples, dungeons, etc..., and it is quite annoying to work with so I have been trying to find ways to consolidated them all into 1 tilemap for Construct 3. It's been painful, but the work is paying off for me due to experiencing the work involved in making things just right. I am not afraid of work, myself being a BI/ data science professor by day.
But then I am wondering how you handle things like an impassible rock on a road. Do you use a sprite for the rock? Do you have two tilemaps overlaying each other? One for the rock which could be mined away and one for the road which would allow the character to move faster than not on the road? Or do you have another tile which is in fact the road and a rock and then when it's mined, switch the tile to a road tile only?
Thanks!