Hello,
I have issue with 3D. When engine creates 3D object and tries to apply texture it picks texture from another object and displays different container
Object switches textures the more objects the more random selection
Here is events how it's done
Is possible use 2 objects instead of 3? Having separate object for logic, texture and sprite itself works without problems but it makes more objects per layout. All is need is have logic and texture as single object and 3D sprite use correct container. On player it works already
Thanks in advance