Hello, it seems like the Anisotropic filter isn't working as intended. I tried messing with the parameters and increase the filter considerably, but the results are really rough. It's creating these sharp scanlines and I don't know if that's caused by some parameter I have in the project, or the filter itself.
I'd noticed recently when checking out examples that they suffered with far away textures being rendered this way, but thought it could be changed through the parameters.
So far I've gotten the best results with no anisotropic filter at all. But still not very good, as the textures are still get a nearest neighbor-like interpolation.
Any way to fix this?
Cheers
Screen capture of the result I got with the filter On: imgur.com/a/Eh5yJLQ
(Don't worry about the Age Restriction warning on the gif, I think it's a safety measure because I uploaded without an account)