Hi,
I have the following setup where all critter sprites will turn blue when one comes into contact with another blue sprite; is there a way to change this so that a sprite will only turn blue when it comes into contact with a blue sprite?
You want to put TESTCritter in a family, then you have two unique objects to work with.
http://www.blackhornettechnologies.com/Construct3Stuff/Samples/SpreadColour_WixeyWinsock.zip
Many thanks blackhornet. Out of curiosity, is there a way to do this without using families?
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In my example you can actually just use Sprite overlaps Sprite, and get the same result. It depends what else you need to happen.
Edit:
Looking at your example again, try this:
http://www.blackhornettechnologies.com/Construct3Stuff/Samples/Infected_WixeyWinsock.zip
I added the rotate just to show that the timer has been triggered (just once).
Thanks again blackhornet, that was very helpful.