Angle of Motion for Z-Elevation when climbing up 3D walls

0 favourites
  • 1 posts
From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • I am creating a 3D Shape object that moves along X and Y axis, but also have the ability to move along Z-Elevation (eg. climbing a 3D wall). The movement along x and y axis can be executed easily using Bullet behavior. However, I am stuck on how to make it move along the Z-Elevation (at a certain speed and angle). Here's what I did with reference to the image attached below.

    On collision with a 3D wall (north wall), I set the 3Dshape (pink object) angle to be either 0 or 180 degree (left or right movement). How do I make it move up or down the Z-elevation? And how do I set it's 3D facing direction to the angle of its Z-elevation motion? Much appreciated.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)