I am a total newbie with construct and
I'm trying to create a game where the player
mostly just walks around collecting things,
talking to NPCs and doing puzzles with key items.
They should also be able to select and choose items to buy/equip/use.
Now before anyone points me to existing tutorials,
I already raided the entire forum and tutorials section,
even youtube over the entire weekend,
but I have not found a working solution for me yet
and it's getting really frustrating.
Either things are too basic to work for my game
or too advanced for me to understand.
I have ever only had experience with RPGMakerMV
and I know next to nothing about programming languages
so I want to ask for a visual scripting solution.
Or something that involves as little coding as possible.
So I want my player to be able to press a button, say spacebar,
when they talk to an NPC to advance in the next part of the dialogue
and also be able to use spacebar as a confirm button for menu selections etc,
whenever they are not engaged in a conversation with an NPC.
EXAMPLE:
Player overlaps NPC > Spacebar > show text for dialogue1, line 1
"Welcome to the shop!"
Spacebar again > show text for dialogue1, line 2
"What can I get you?"
Spacebar again > show text for line 3, so on soforth
Spacebar again > closes dialogue and reset this chain of actions so that next time the player overlaps this NPC and presses space bar again, this chain of actions can be re-initiated again.
How can I event a keyboard key to trigger different actions ONE AFTER ANOTHER?
I mean so that you press the trigger once, action 1 happens,
and ONLY AFTER action 1 has happened and you press the trigger AGAIN would action 2 happen.