Yes, you can use TextObject.TextHeight/TextWidth to get the size of the actual text and set the size of the object from there.
Hi, GeoffB, I just have one doubt.
The logic works great; however, when I use the TextObject.TextHeight/TextWidth logic, the font becomes blurry, especially when the font size is big, like in my case with a size of 60. Is there any way to make it crisp? Or is it handled by the browser, so it's random, and we can't really do much about it?, Or is it a bug in C3?
I have attached an image to demonstrate the issue more prominently
And here the C3p