Sorry, I had no idea how to word that title question. Here's the situation, which I hope makes things clear.
I have a point and click game that requires entering passwords. I've attached an example of three different layouts below.
1. Player clicks "Strange Door"-->
2. Door is Locked, Text Input for Passcode-->
3. Door is Unlocked (passcode was successful).
This work's beautifully. However, there is backtracking my game, and as of now, players have to re-enter the passcode each time they move through the door. I'm trying to avoid that. I want Layout 1 to link directly to Layout 3 (and skip Layout 2 completely) once the Layout 2 passcode was entered successfully.
If you're still reading...thank you! Here's what I've tried so far.
I've dabbled with "Destroying" the Strange Door button when the code is entered, and creating an identical button that links to Layout 3. I've also tried visible/invisible settings.
The problem I'm realizing is that because the code is entered on Layout 2, it can't effect a Layout 1 object unless I make that Object Global, but then when it's global it appears and interferes on other Layouts.
Maybe I'm overlooking something above, maybe I need to learn about behaviors and instances, which I really don't understand, but willing to learn if you point me in the right direction.
Any help is greatly appreciated!