Hi there,
I'm trying to make an object slide along solids in a top down RPG style game.
Using the 8-Directional movement behavior, the player stops on an angled solid and does not move.
I'm looking to have it 'slide' along in the same way Godot's 'move_and_slide' function works, or similarly to the 'car' behavior (though I find that one is particularly glitchy around sharp corners)
I found a few posts discussing this topic, most useful one being this one here:
construct.net/en/forum/construct-2/how-do-i-18/8-direction-behavior-slide-95148
But I find this is far too complex for a top down RPG where I just need a simple 45-degree ramp.
I also found the following suggestion:
construct3.ideas.aha.io/ideas/C3-I-1403
One of the comments states to combine the platform behavior - I tried this with the 8-directional but the platform movement does not take over for sliding, and the platform behavior does not work with steep slopes.
Is there a simple solution here that someone can recommend?
Any advise is much appreciated!