I wanna have it so that when attacks connect, there is a short pause to the game, or a hitstop. Gives attacks a bit more punch when they connect. I tried using System > Time Scale and a Timer, but if you set it to zero time the Timer never counts down, and if to set it to something really slow with a very fast timer, it seems to mess with other logic in my game. Hitboxes and attack strings stop working properly.
I'd assume there's a "proper" way to do this, but I haven't been able to figure it out.
Any help would be fantastic!