I wanted to make a flamethrower that creates particles with a hitbox, but there is a problem
The hitbox only registers itself in the origin of the particles, not in every particle
how do i fix so the hitbox spawns in the particles instead?
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Instead of using an image as particle, create a new sprite and use it as particle (object), it will create instaces of the object, if you debug it, you will see the amount of objects and their properties(same as the main object).