I'm using the r214 build of Construct 3, which includes support for adding a child to another object. This works great for attaching a child to a parent object, but when I try to add more instances of the child, they don't stay attached. Only the first instance stays attached.
I know I could use pinning, but the PinTo behavior doesn't quite work with my game mechanics because I need the child objects to move with Sine behavior while still being attached to the parent.
I tried adding the object to a family and attaching the whole family to my parent, but still, only the first instance of the object stays attached to the parent.
Do I have to tell Construct to set each individual instance of the object to be a child of the parent or is there another way?