So, after lots of search, the best examples are could find are extremely limited. Every single scrolling menu tutorial online I could find for Construct limits the edges of the scrolling menu to the layout itself (or by placing a "frame" 1 layer above it). However, those ways can get pretty clunky when you have, for example, a scrolling bar inside an in-game pop-menu (Enter the Gungeon's pause menu->key biding, for example; or Terraria's bestiary). Already tried messing with blend modes, and so far, I couldn't get anything close to these 2 examples.
Best solution I could find so far would be to put 2 "frames" upside and below the scrolling objects, and set them invisible once they completely enter those frames (so they keep scrolling above and below and cannot be seen outside of the scrolling menu area). Still pretty limited tho.
Does anyone knows a better way? To make it work like it does in other games? (without the need of these artificial frames, or without having to "cut" the menu sprites a hole to include the scrolling elements inside them)