Seems the platform object behavior is not framerate independent.
It will run differently depending on if it's on a 60Hz or a 144Hz display.
Since I can't limit the FPS and at most all I can do is v-sync it, how do I go about achieving framerate independence for the platform behavior?
Searching the forum doesn't yield any real solutions - modern games should be able to handle both 60Hz and 144Hz. Any help on this is greatly appreciated.