Hey everyone. I'm making a very simple 3d first person driving game and all is going well but I've been trying to play around with hills or ramps.
I've been experimenting with the Z height of the camera based on the Z height of different terrains and the closest I've gotten to smooth scrolling up and down hills is lerp'ing between Z points based on Car object's speed and creating the illusion of hills and such with meshes or 3d objects that aren't solids.
I'm wondering if I'm missing a much simpler way to do basic ramps / hills in a 3d environment that the 3d camera can smoothly drive up and down.