Hello friends.
I'm creating an isometric topdown game and thinking of using the 3D feature to create trees and objects.
Characters constantly change size so it would be great to use 3d for him to go behind objects without bugging.
Would it be possible to use many cubes on a map without losing game performance? On a large map there can be more than 2k cubes, obviously it would use resources to destroy and recreate the media objects the player gets close to them.