Hello,
I'm trying to make a Diablo-esque camera configuration and struggling to get the camera at exactly 30 degrees.
The first action sets the camera position somewhere arbitrary; doesn't matter too much in an isometric perspective.
The second action is where the problem is:
1. If I initialize a 3D camera without specifying its up vector, which way is it pointing?
2. Upon which axes does the "Rotate Camera" action rotate the camera?