WV2 and discrete GPU

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  • 5 posts
  • Is there an arg i can use when exporting my game with WV2 to force it using the discrete GPU? I noticed it won't on my laptop, and I need to manually force my gpu to be used for the WV2 executable in the Edge installation folder, i don't want to induce my steam players to do the same.

    With NW.js i just named the game exe "run_game.exe" and it did use the NVIDIA GPU, but that doesn't seem to work for WV2... any hints?

  • --force_high_performance_gpu seems to work, anybody can confirm this?

    Ashley should this be included as one of the checkbox for exporting?

  • It looks like this was previously discussed here.

    If the command-line switch works, you can use it - but it's a workaround, and usually we try to avoid making workarounds built-in, as it ends up getting messy in the long run. Construct already asks for the high-performance GPU (respecting the GPU preference in Project Properties, which defaults to high performance), but at the moment the Chromium browser engine ignores that. In an ideal world Chromium would support that and everything would run on the high-performance GPU by default without having to do anything. This issue looks like the most recent time it's been filed with Google, so I added a comment there - more votes on that issue might help.

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  • It looks like this was previously discussed here.

    If the command-line switch works, you can use it - but it's a workaround, and usually we try to avoid making workarounds built-in, as it ends up getting messy in the long run. Construct already asks for the high-performance GPU (respecting the GPU preference in Project Properties, which defaults to high performance), but at the moment the Chromium browser engine ignores that. In an ideal world Chromium would support that and everything would run on the high-performance GPU by default without having to do anything. This issue looks like the most recent time it's been filed with Google, so I added a comment there - more votes on that issue might help.

    Thank you for the clarification, I've upvoted the issue, fingers crossed...

  • Ashley

    I compared webview2 with nwjs and found that webview2 consumes more gpu performance than nwjs, typically 16% versus 8% without filters and 72% versus 42% with Gaussian blur on.

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