What's changed in the last few years?

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From the Asset Store
Simplistic hyper-casual game with nature elements. Tap to switch between the 4 elements and reach a better score.
  • Hey folks - I've not posted in here or used Construct for about 2 or 3 years - life got in the way.

    When I was last using Construct there were a few niggling issues I found difficult but over time I either worked through them or plugins were created by the Construct team to solve them.

    Issues such as making the game sharable on Twitter and other social media platforms, issues with getting Ads to load correctly and issues with connecting to Apple and Microsoft's leaderboards. All these things were eventually doable, but there was a lot of trial and error and fumbling about at my end.

    I was just wondering if these areas have been ironed out now and if they're more straightforward than two or three years ago?

    Also, I'm guessing it's still as difficult as ever to get your game discovered in the app stores.

    Cheers folks... :)

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  • In two years, I haven't noticed any problems with mobile shopping or advertising or analytics.

    Not sure what it means to have a hard time finding a game in the store. I think it doesn't depend on the development technology, but only on marketing and promotion.

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