It's been a while since the Flowchart tool has dropped and it's received a few updates in that time.
Over the last year or so, I've been on-and-off trying to create a robust system for handling complex dialogue in Construct, including all the bells and whistles you might see in a tool like Articy Draft, Arcweave or Dialogue System for Unity. A lot of it is a case of creative uses of the tool, custom functions for variable evaluation/execution and establishing good internal best-practices and standards. I've managed to get it working well enough to use it for some basic conversations in a few games already but I know it's going to be a while before it feels stable enough to handle the kind of stuff I want to throw at it.
I'm interested in the uses that others have got out of Flowcharts, if anyone's tried anything similar and - if so - what best practices or creative implementations they've settled on. I think the tool has massive potential but I don't see people discussing it much and I think it would be cool to share the stuff we've learned whilst playing around with it.