Hi all,
I pushed an update to my game that only updated the .json
of an event sheet. This still triggered the re-download of the entire project:
Which I can confirm in my Netlify account usage insights:
Is there any way we could compare a hash of existing files with new files, and only replace if they're different?
If your browser game goes viral and you're using a service that charges for bandwidth, you'll be in hot water if you need to release a hotfix (entire player base has to redownload entire game)