You can use Unity's shader graph to create effects for construct3, with some work.

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  • Hey everyone,

    For those of you who make would like to make shader effects but don't like coding them, as it happens, you can use Unity's shader graph to author construct 3 effects.

    If you are already familiar with Unity, I'd say its worth it.

    I realized this when I started the process porting a game from Unity to Construct.

    I thought it might be helpful for any interested. There is still a bit of work, and you will have to ignore "superlongwierdvariablenamesusedbyshadergraph" or replace them. But the TLDR, for complicated effects, I am finding that authoring them in a shader graph involves faster iteration and experimenting , and porting them over is as simple as changing a few things.

    Does anyone know of any other shader graph programs that can export glsl 1.0/2.0 ?

    I'd love to know about them.

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